top of page

Airlock - Top-down Tactical shooter

  • Writer: simonodube
    simonodube
  • Jan 15
  • 2 min read

As part of my video game design course, my team and I had six weeks to develop a game based on the theme of "Choice" The result was a top-down tactical shooter where you play as a space soldier. Your mission: accomplish objectives using various tools at your disposal while eliminating threats across the galaxy.

Engine: Unity 5




Project trailer

My Contribution

As the Technical Lead on the project, I oversaw all scripting and implementation.


  • Combat System

    • Weapon Subsystem: Using Unity's Scriptable Objects, I created an abstract and modular weapon system, making it quick and easy to add or modify weapons.

    • Fog-of-War Mechanic: Limited the player’s vision to a cone in front of their character. Objects and characters outside this field of view were invisible to the player.

    • Scanner Mechanic: When the player uses the scanner, the positions of all characters nearby are revealed.

    • Health Subsystem: In addition to a health bar, the player has a shield bar that recharges a few moments after taking damage.


  • Enemy AI

    • Patrol (LMG): Roams the map searching for the player, engaging in long-range combat when the player enters their field of view.

    • Rusher (Shotgun): Roams the map searching for the player. Once the player is spotted, the enemy moves in for close-range attacks.

    • Fixed (LMG): Stationary enemies that engage the player from long range.


  • Movement System


  • Quest System

    • Elimination: The player must eliminate all enemies to win. When 30% of the enemies remain, they actively hunt the player.

    • Escort: The player must locate a hostage and escort them back to the starting point without either being eliminated.

    • Diffuse: The player must find and disarm a bomb on the map before time runs out.

bottom of page