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All Projects


Remnants - Game Jam
During the Laval University Game Jam (a one-week event with the theme 'Under the Sea'), my team and I developed a highly atmospheric horror game that earned us first place. I held several key roles on this project: Programmer, Game Designer, and Audio Designer. I was responsible for designing the core mechanics, programming both the player character and the AI, and creating the entire soundscape and musical score. This experience allowed me to showcase my versatility, my abil
May 18


MEATSHOT - Original Game Soundtrack
For the past few months, I have been working on a game called MEATSHOT. As the sole composer, my role is to create the original soundtrack and develop a unique identity that reflects the game's high intensity. With a thematic style heavily inspired by The Matrix, my challenge is to build an atmosphere that matches the fast-paced action while staying true to the project's sci-fi vision. Here are a couple of tracks from the project:
May 18


BODYCAM - Original Game Sountrack
I was commissioned by Reissad Studio to compose a track for BODYCAM, an ultra-realistic FPS game. Working under a tight deadline, I crafted a sound that captures the intensity and chaos of close-quarters combat while maintaining a modern edge. Released under my anonymous alias KIL KROOK, the track is featured in the game's menu and the official soundtrack.
Apr 2, 2025


Crogmagnon - Stone Age Restaurant Simulator
As part of my video game design course, my team and I had six weeks to develop a game based on the theme of "Hazard." Our result is a...
Jan 20, 2025


RogueLike Project
In my free time, I challenged myself to create a game with roguelike elements. This project features a modular and abstract item system,...
Jan 15, 2025


Airlock - Top-down Tactical shooter
As part of my video game design course, my team and I had six weeks to develop a game based on the theme of "Choice" The result was a...
Jan 15, 2025


Movement Shooter Prototype
During my own free time, I started working on a prototype for a fast-paced FPS. Powered by Unity 5's physics engine, my movement system...
Jan 15, 2025
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