Crogmagnon - Stone Age Restaurant Simulator
- simonodube
- Jan 20
- 1 min read
As part of my video game design course, my team and I had six weeks to develop a game based on the theme of "Hazard." Our result is a restaurant simulation game set in the time of cavemen. Your mission: prepare ingredients and serve customers on time.
Engine: Unity 5
My Contribution
As the Technical Lead on the project, I supervised all scripting and implementation tasks.
Save System
Saving the score for each level and the sound settings across levels.
Player Movement System
Implemented player actions such as picking up, throwing, and placing objects.
Added a trajectory visualization when throwing objects.
Ingredients
Designed a highly abstract ingredient system using Unity's Scriptable Objects, making it very simple to create new ingredients.
Developed the ingredient delivery system for crate drops.
Clients
Implemented randomized recipes for clients.
Displayed the client’s recipe on the counter in front of them.
AI Navigation
Ensured accurate ingredient verification on plates.