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Crogmagnon - Stone Age Restaurant Simulator

  • Writer: simonodube
    simonodube
  • Jan 20
  • 1 min read

As part of my video game design course, my team and I had six weeks to develop a game based on the theme of "Hazard." Our result is a restaurant simulation game set in the time of cavemen. Your mission: prepare ingredients and serve customers on time.

Engine: Unity 5



Project Trailer

My Contribution

As the Technical Lead on the project, I supervised all scripting and implementation tasks.

  • Save System

    • Saving the score for each level and the sound settings across levels.

  • Player Movement System

    • Implemented player actions such as picking up, throwing, and placing objects.

    • Added a trajectory visualization when throwing objects.

  • Ingredients

    • Designed a highly abstract ingredient system using Unity's Scriptable Objects, making it very simple to create new ingredients.

    • Developed the ingredient delivery system for crate drops.

  • Clients

    • Implemented randomized recipes for clients.

    • Displayed the client’s recipe on the counter in front of them.

    • AI Navigation

    • Ensured accurate ingredient verification on plates.

 
 
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