top of page

RogueLike Project

  • Writer: simonodube
    simonodube
  • Jan 15
  • 1 min read

In my free time, I challenged myself to create a game with roguelike elements.

This project features a modular and abstract item system, a mini combat system with enemy AI, and a progression system that allows the player to unlock more significant upgrades.


Engine: Unity 5



Items

  • Speed Boost Item: Increases the player’s speed by 11%.

  • Jump Boost Item: Increases the player’s jump height by 10%.

  • Health Regeneration Item: Restores +1 HP/second to the player.

  • Damage Boost Item: Increases the player’s damage by 5.


Upgrades

Each upgrade comes in four rarity types, with the same enhancements but different scaling values based on rarity.

Enhancements

  • Increases all damage sources.

  • Boosts the player’s running speed.

  • Increases the player’s maximum health.

Rarity Types

  • Common: Increases by 5% (50% chance to appear).

  • Uncommon: Increases by 10% (25% chance to appear).

  • Rare: Increases by 15% (10% chance to appear).

  • Mythic: Increases by 20% (5% chance to appear).



bottom of page