RogueLike Project
- simonodube
- Jan 15
- 1 min read
In my free time, I challenged myself to create a game with roguelike elements.
This project features a modular and abstract item system, a mini combat system with enemy AI, and a progression system that allows the player to unlock more significant upgrades.
Engine: Unity 5
Items
Speed Boost Item: Increases the player’s speed by 11%.
Jump Boost Item: Increases the player’s jump height by 10%.
Health Regeneration Item: Restores +1 HP/second to the player.
Damage Boost Item: Increases the player’s damage by 5.
Upgrades
Each upgrade comes in four rarity types, with the same enhancements but different scaling values based on rarity.
Enhancements
Increases all damage sources.
Boosts the player’s running speed.
Increases the player’s maximum health.
Rarity Types
Common: Increases by 5% (50% chance to appear).
Uncommon: Increases by 10% (25% chance to appear).
Rare: Increases by 15% (10% chance to appear).
Mythic: Increases by 20% (5% chance to appear).