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Remnants - Game Jam

  • May 18
  • 1 min read


During the Laval University Game Jam (a one-week event with the theme 'Under the Sea'), my team and I developed a highly atmospheric horror game that earned us first place.


I held several key roles on this project: Programmer, Game Designer, and Audio Designer. I was responsible for designing the core mechanics, programming both the player character and the AI, and creating the entire soundscape and musical score.


This experience allowed me to showcase my versatility, my ability to build immersive atmospheres, and my efficiency under a tight deadline.

In addition to all the sound effects, I composed a specific track that plays in the shuttle and during the credits.


 
 
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